Demo crashes when switching to D3D/DX
by JJ Robinson II · in Torque Game Engine · 11/18/2003 (7:20 am) · 6 replies
I have an Athlon XP 2500+/Radeon 9500 with DX8.1. The system is otherwise quite stable, including extended LAN party 3D gaming sessions.
If I switch the TGE Debug demo application from OGL to D3D in the Options dialog, I get
"Unhandled exception in torqueDemo_DEBUG.exe(OPENGL2D3D_DEBUG.DLL):0XC000005:Acess Violation."
If I switch the TGE Debug demo application from OGL to D3D in the Options dialog, I get
"Unhandled exception in torqueDemo_DEBUG.exe(OPENGL2D3D_DEBUG.DLL):0XC000005:Acess Violation."
About the author
#2
11/21/2003 (2:00 pm)
Is this the much-discussed OGL-to-D3D converter? Is the latest version (I got the v1_2, stable release from CVS) broken?
#3
12/03/2003 (4:32 am)
So, is anybody going to look into this >CRASH< bug (switching to D3D rendering causes the demo to crash to the desktop with an exception)? Hello?
#4
12/03/2003 (4:37 am)
No offense but unless you are close to releasing a game, just work in OGL. I'm sure this is/will be worked on. Torque runs faster in OGL anyway.
#5
12/03/2003 (5:00 am)
I'd go out and see where it crashes on a debugger, but i don't use windows therefor i can't try it out =)
#6
Seems to happen on a lot of machines - mine (Radeon 9500) and another dev machine (GeForce 3).
12/03/2003 (11:23 am)
Crashing to desktop is bad regardless of whether using D3D is a good idea. A lot of people are under the general impression that D3D will run better on their graphics cards and may try to switch to it.Seems to happen on a lot of machines - mine (Radeon 9500) and another dev machine (GeForce 3).
Torque Owner Pascal Trahan