Game Development Community

Clean Build?

by Rodney (OldRod) Burns · in Torque Game Engine · 08/23/2001 (5:46 pm) · 3 replies

Has anyone successfully removed all the warnings from the libraries and engine, and compiled a working executable under VC++ 6?

If so, could you share your changes please?

I'm having trouble sorting out some of the conversion warnings.

#1
08/23/2001 (6:19 pm)
wellthe warnings don't stop you from compiling (i got them while compiling some of the libs, not the engine tho). If your getting errors while compiling v12 engine.dsw then make sure you have SP5 and if you do go into the v12/libs/ folder and open the libraries.dsw (forgot the exact name). Then go to build and do set active configuration. Then click one and click build. keep doin that till you have the ones needed (the debug ones are only if you try to compile the debug version of the engine. what's the difference, i have no idea).

hope that helps.
#2
08/23/2001 (6:23 pm)
I can compile it - I'm just trying to eliminate the warnings.

In my (admittedly limited) experience, compiler warnings are usually something to fix or they jump up and bite you later.

That's where I'm headed here :)
#3
08/25/2001 (12:40 am)
Remember kids Warnings are bad! :-)
Seriously now, we should get rid of all warnings this almost allways shows bad style or hidden bugs! I say "almost" because Micro$ofts compiler is not complying to the standards and close source so some warnings simply only happen with VC++. You can use tools like Gimpels PC-Lint to find some hot-spots.
But I would be gratefull if we could have a GCC tree for V12 on windows (e.g. www.mingw.org/).


Greets, pat le cat