Clean Build?
by Rodney (OldRod) Burns · in Torque Game Engine · 08/23/2001 (5:46 pm) · 3 replies
Has anyone successfully removed all the warnings from the libraries and engine, and compiled a working executable under VC++ 6?
If so, could you share your changes please?
I'm having trouble sorting out some of the conversion warnings.
If so, could you share your changes please?
I'm having trouble sorting out some of the conversion warnings.
#2
In my (admittedly limited) experience, compiler warnings are usually something to fix or they jump up and bite you later.
That's where I'm headed here :)
08/23/2001 (6:23 pm)
I can compile it - I'm just trying to eliminate the warnings.In my (admittedly limited) experience, compiler warnings are usually something to fix or they jump up and bite you later.
That's where I'm headed here :)
#3
Seriously now, we should get rid of all warnings this almost allways shows bad style or hidden bugs! I say "almost" because Micro$ofts compiler is not complying to the standards and close source so some warnings simply only happen with VC++. You can use tools like Gimpels PC-Lint to find some hot-spots.
But I would be gratefull if we could have a GCC tree for V12 on windows (e.g. www.mingw.org/).
Greets, pat le cat
08/25/2001 (12:40 am)
Remember kids Warnings are bad! :-)Seriously now, we should get rid of all warnings this almost allways shows bad style or hidden bugs! I say "almost" because Micro$ofts compiler is not complying to the standards and close source so some warnings simply only happen with VC++. You can use tools like Gimpels PC-Lint to find some hot-spots.
But I would be gratefull if we could have a GCC tree for V12 on windows (e.g. www.mingw.org/).
Greets, pat le cat
Torque Owner Matthew Shapiro
hope that helps.