Hum... how I can title this topic... HELP!
by Wilfrid ARNOLD · in Torque Game Engine · 11/17/2003 (12:22 pm) · 18 replies
New Torque owner! (great!), and already one problem (not great!).
I compil the torqueDemo, ok. but, when I run the .exe, I got a crash with the application I soon as I place my mouse pointer over 'star mission' or 'Options'.
I've walked around the forum to figure out where to problem is, but in vain. For sure, I followed the install tutorial... (I've installed sp5, updated .reg..), but this damn problem seems always there.
Any advice? thanks a lot.
(sorry for my english, I'm french!).
I compil the torqueDemo, ok. but, when I run the .exe, I got a crash with the application I soon as I place my mouse pointer over 'star mission' or 'Options'.
I've walked around the forum to figure out where to problem is, but in vain. For sure, I followed the install tutorial... (I've installed sp5, updated .reg..), but this damn problem seems always there.
Any advice? thanks a lot.
(sorry for my english, I'm french!).
#2
video card = Abit siluro T400 (Gforce2 MX -64mb)
current display mode = 1280x1024 - 32bits
os= W2000 sp4
DirectX 8.1
need to update my Nvidia drivers?
11/17/2003 (2:38 pm)
Great to know that a french speaker is round there :) thank you for being there to help mevideo card = Abit siluro T400 (Gforce2 MX -64mb)
current display mode = 1280x1024 - 32bits
os= W2000 sp4
DirectX 8.1
need to update my Nvidia drivers?
#3
11/17/2003 (3:49 pm)
Won't hurt to try.
#4
11/18/2003 (1:20 am)
Obvious! thanks. I'll make the update tonight. to be continued...
#5
11/18/2003 (6:37 pm)
Do you see any loading errors in console.log?
#6
1) video card drivers updating = no change, the app is crashing
2) when I run torqueDemo with the -console argument (both tried with -opengl, -directX and -autoVideo arguments), I have the following interesting messages:
: Unable to find function resetCanvas
missing files:
common/defaults.cs
fps/client/prefs.cs
fps/server/prefs.cs
openGl disabled extensions:
3DFX_textures_compression_FXT1
NPatch tesselation
When I execute the program from MSV (win32 debug), I have the following mssg:
unhandled exception in torqueDemo_DEBUG.exe (WRAP_OAL.dll): OxCOOOOOO5: access violation
I got also:
Loaded 'C:\WINNT\system32\ntdll.dll', no matching symbolic information found
Loaded 'C:\WINNT\system32\USER32.dll', no matching symbolic information found
Loaded 'C:\WINNT\system32\KERNELL32.dll', no matching symbolic information found
etc, etc...
After compiling the demo, I got 0 error and 11 warnings.
C4018 (in zlib and ljpg)
C4018 + C4101 (in lungif)
when I run the torqueDemo, there is a problem with the mouse cursor. When I go outside the test application window, the cursor is sticked on the border. When I place my cursor back into the torque window, the cursor is working correctly, until I point 'Start mission'. then... this is the crash.
I hope that you will be able to figure out where the problem is (or could be).
11/19/2003 (1:19 pm)
Well... here we go. these are the results of my experiments!1) video card drivers updating = no change, the app is crashing
2) when I run torqueDemo with the -console argument (both tried with -opengl, -directX and -autoVideo arguments), I have the following interesting messages:
missing files:
common/defaults.cs
fps/client/prefs.cs
fps/server/prefs.cs
openGl disabled extensions:
3DFX_textures_compression_FXT1
NPatch tesselation
When I execute the program from MSV (win32 debug), I have the following mssg:
unhandled exception in torqueDemo_DEBUG.exe (WRAP_OAL.dll): OxCOOOOOO5: access violation
I got also:
Loaded 'C:\WINNT\system32\ntdll.dll', no matching symbolic information found
Loaded 'C:\WINNT\system32\USER32.dll', no matching symbolic information found
Loaded 'C:\WINNT\system32\KERNELL32.dll', no matching symbolic information found
etc, etc...
After compiling the demo, I got 0 error and 11 warnings.
C4018 (in zlib and ljpg)
C4018 + C4101 (in lungif)
when I run the torqueDemo, there is a problem with the mouse cursor. When I go outside the test application window, the cursor is sticked on the border. When I place my cursor back into the torque window, the cursor is working correctly, until I point 'Start mission'. then... this is the crash.
I hope that you will be able to figure out where the problem is (or could be).
#7
11/19/2003 (1:26 pm)
Did you install OpenAL?
#8
11/19/2003 (1:33 pm)
That is very strange. Have you tried the precompiled Torque binaries?
#9
11/19/2003 (1:35 pm)
Yes, I used the openAL installer for windows. I get also the OpenAL SDK. the samples work correctly.
#10
[edit]
If you pulled the current HEAD version of Torque, I see that they now include OpenAL in the /example directory. But you are also going to need the two DLL's ogg.dll and vorbis.dll which can be found here.
[/edit]
11/19/2003 (1:38 pm)
I was going to post this under my first response, but you beat me to it:[edit]
If you pulled the current HEAD version of Torque, I see that they now include OpenAL in the /example directory. But you are also going to need the two DLL's ogg.dll and vorbis.dll which can be found here.
[/edit]
#11
yes, the Torque v1.2 Demo works (and I decided to buy one licence just after reviewing it :-))
11/19/2003 (1:48 pm)
>Benyes, the Torque v1.2 Demo works (and I decided to buy one licence just after reviewing it :-))
#12
thanks (never mind if I receive your messg in several posts..;-)
I installed ogg+vorbis dll
do you mean I have to move the openal directory into /example? or just the headers of openal/win32/al? or just one file? should I have to compil something?
11/19/2003 (2:14 pm)
>Richardthanks (never mind if I receive your messg in several posts..;-)
I installed ogg+vorbis dll
do you mean I have to move the openal directory into /example? or just the headers of openal/win32/al? or just one file? should I have to compil something?
#13
11/19/2003 (2:25 pm)
You do not need to move the OpenAL32.dll file into the /example directory, it should be there from CVS. As far as I know, you will need to have the two files: ogg.dll and vorbis.dll in the /example directory also.
#14
11/19/2003 (2:49 pm)
I'm currently working with the torque 1_1_1 release. I moved the ogg+vorbis dll in /example, try to compil again, but... :( you guess what? yes... one crash. why openAL is (or could be) involved in the crash sequence?
#15
11/19/2003 (2:53 pm)
In the oggvorbis directory, I can see also one vorbisenc and vorbisfile dll? guess it is for encoding... but...
#16
The reason that I think you are getting the crash in OpenAL is from this line:
11/19/2003 (3:12 pm)
OK, now that I know you are using Release_1_1_1, you can forget about what I said. I assumed that you where using the latest HEAD version or at least Release_1_2_0 (which you should use as there are many fixes that you don't have).The reason that I think you are getting the crash in OpenAL is from this line:
unhandled exception in torqueDemo_DEBUG.exe (WRAP_OAL.dll): OxCOOOOOO5: access violationThe file WRAP_OAL.dll is the OpenAL wrapper. Since this was recently introduced into the OpenAL CVS HEAD, I don't know how compatible it is going to be with Release_1_1_1. If you want, I can email you the OpenAL32.dll file that does work with Release_1_1_1?
#17
edit: oops beat me to it
11/19/2003 (3:14 pm)
1.11 is not the latest stable release, grab 1.2 instead.edit: oops beat me to it
#18
I did not grab the 1_2 release cause I thought it was only for core dev (even if this version is marked as 'recommended'). this is my fault... mea culpa.sorry.
11/20/2003 (12:53 am)
Ok, thank you all, guys. I will get the 1_2 release of the torque engine. I'm sure then that this last post will end this thread ;-) see UI did not grab the 1_2 release cause I thought it was only for core dev (even if this version is marked as 'recommended'). this is my fault... mea culpa.sorry.
Associate Kyle Carter
What video card do you have? What version of windows?