Player.dts
by XXXAvatar !!!! · in General Discussion · 11/17/2003 (11:42 am) · 3 replies
I still can't get my new player dts to link with the default dsq files. I've read just about every Torque resource and rigged my model as instructed, but it's still not linking. Help!!
#2
It also greatly helps too if your scale of your model and your bones matches the scale and transform data of the DSQs you are loading or else you might get a wierd playback.
Logan
06/12/2004 (8:46 am)
In order for any DTS file to properly use a DSQ all of the nodes in the DSQ must match nodes that are in your DTS (ie. Bones/Biped, and DTS Nodes such as Eye, Cam, Mount#, etc.).It also greatly helps too if your scale of your model and your bones matches the scale and transform data of the DSQs you are loading or else you might get a wierd playback.
Logan
#3
06/23/2004 (3:16 pm)
Well, it's been a long time since I checked my posting. I thank you both for your responses. The problem was resolved some time ago, it turned out that the max files I was using from the Torque SDK just plain didn't work. They would open in 3D Studio, but wouldn't export to DTS correctly, even if I did nothing to the file. Found some other max player files and they all worked fine. Thanks again, -J
Torque Owner Todd Johnson