Game Development Community

Torque on PS2?

by Travis Vroman · in General Discussion · 11/17/2003 (8:36 am) · 22 replies

This is kind of an off-the-wall topic here, but what are everyone's thoughts on porting TGE over to PS2? I think this would definately increase the number of players that would participate, simply due to cross-platform compatability between the PC and the PS2. My other question here is this: Does anyone know anything about how to port to PS2? I am thinking that the game itself could be stored on a DVD, or alternatively multiple CDs. I beleive that the formats in which those (used in PCs or DVD players) are recorded are similar if not identical to those used by the PS2. I think if maybe we gathered a team together this could prove to be a very valuable resource to the GG community and all TGE users. Your thoughts?

-Barzahd
Page«First 1 2 Next»
#21
12/09/2003 (2:30 pm)
If u got ur game onto the ps2, xbox, or what ever the game u would put out would probably not be as good as the ones already on the shelfs. those games have producers, script editors, grapic designers, and a ton more people and thought put into the games. im not saying those games are the best in the world because i think they could be much better. but for someone to come out and try to make a better game is waisting there time (if u want to make money and be succesful with this). but if ur just trying to get it onto the ps2 i think the coding and the writing on the dvd is different than what you do with torque.

I may be wrong because this is just what i know with out looking into any thing.
#22
12/17/2003 (12:08 am)
Sony's QA testing licencing andhardware is way to expensive for an indie to produce games for. A PS2 Test kit costs $1000 and isn't even a full dev kit, its a regular PS2 with a official mod chip tht you can buy for about $200 from a dodgy PS2 vendor that installs mods for you.

But the costs are astranomical, and the PS2 hardware is actually very limited, the majority of TGE's engine features won't port directly to PS2 as the PS2 hardware is very limiting. Expect to have to cut back to 4bit low res textures as much as possible and having to restrict your game in many other areas in order to keep the game running on the PS2's rather poor CPU. It throws out a lot of polys but bogs down on physics and AI which is why even great games like the Gran tourismo series have such bad AI.

Unless you can get financial backing worth several million I wouldn't even attempt it, also publishers won't touch a new team made up of experienced developers with successfull titles under their belts unless they have allready shipped a title they have developed together.

Publishers have a very interesting rating system that defines the risk involved in any dev dev team, this alone is usually enough to guarantee that you won't get a deal even if your game is 80% done and looking pretty decent.

Just my experience of the console games industry, its actually why I am currently working on indie games today. Commercial devs are going under left right and center and its as hard to keep a stable job in the current climate I've seen 3 fairly large publishers close shop in the last year, and another 2 that we were in negotiations with teeterin on the edge of going bankrupt and selling their key assets to fund games currently in development.

Maybe its short term and things will improve whe the industry realises it can't compete with holywood the way it tries to now.
Page«First 1 2 Next»