Updated MOD!
by Spunky · in ThinkTanks · 11/14/2003 (12:43 pm) · 27 replies



Go ahead, big shot modders. Diss it. I think it's cool.
spunky
About the author
#3
11/14/2003 (1:18 pm)
Weird but kool!
#5
11/14/2003 (2:22 pm)
It was fun...BUT you could nor see over the big tank to aim! Big problem.1.1.1.
#6
11/14/2003 (3:53 pm)
"Your best mod yet" eh? Ummm.. good luck with that.
#7
What does everyone think that I should put on top instead of the Light Tank?
spunky
11/15/2003 (9:52 am)
Jeez Nathan! Thanks a LOT for that! It IS my best mod yet in the sense that I CAN NOT USE MOD WIZARD OR POS GRABBER!What does everyone think that I should put on top instead of the Light Tank?
spunky
#8
11/15/2003 (10:32 am)
A tree...........................lol
#9
11/15/2003 (2:56 pm)
Hehe....nuf said...(ive done trees before....all of what is possible of doing)
#11

Hey I figured out how to make the camera over-head!!!
Do you think this should be the normal camera view?
spunky
11/16/2003 (4:21 pm)

Hey I figured out how to make the camera over-head!!!
Do you think this should be the normal camera view?
spunky
#12
at other people, but I like the pic :)
What u set the camara angle view to??? I want to take an overhead snapshot
of my new map!: click here
I hope u like the battlefield :)
Cadc (sa)
11/16/2003 (5:04 pm)
Uhhh.. not really, it'd get anoying plus u'd have a hard time shooting at other people, but I like the pic :)
What u set the camara angle view to??? I want to take an overhead snapshot
of my new map!: click here
I hope u like the battlefield :)
Cadc (sa)
#13
You want the code? Here it is for all you zombies with clammy hands:
defaulttankcamera.camFloatHeight = 100;
Now don't hurt me!
spelunky
11/17/2003 (2:33 pm)
True, I just thought it would look cool.You want the code? Here it is for all you zombies with clammy hands:
defaulttankcamera.camFloatHeight = 100;
Now don't hurt me!
spelunky
#14
Well Thanks for the Code, And I'll start working on the skin in the Thanksgiving break.
Cadc (sa)
11/17/2003 (4:02 pm)
Uhhh... OOOOKKKK??? Well Thanks for the Code, And I'll start working on the skin in the Thanksgiving break.
Cadc (sa)
#15

I think this is pretty funny. This is going to be my set up for bots for now on!
....maybe...
BTW the MOD is NOW called "Just Plain WEIRD!" and for good reason, too!
spunker
11/22/2003 (5:36 am)

I think this is pretty funny. This is going to be my set up for bots for now on!
....maybe...
BTW the MOD is NOW called "Just Plain WEIRD!" and for good reason, too!
spunker
#16
It even has the objects in mid air!!!
11/22/2003 (7:39 am)
Do you have any idea how similar this looks to my "OddMOD"?It even has the objects in mid air!!!
#17
I haven't been around that long!
I'm sorry if it LOOKS like it, but all I did was up the squaresize!
Have I gotten my point across?
spunk
11/23/2003 (7:38 am)
I don't know ANYTHING about this "OddMOD"! I have told you before!I haven't been around that long!
I'm sorry if it LOOKS like it, but all I did was up the squaresize!
Have I gotten my point across?
spunk
#18
11/23/2003 (8:07 am)
NICE VIEW!!! I CAN TAKE PICS!
#19
11/24/2003 (5:16 pm)
He made the tank his "brain jar"
#20


Hre's what it looks like on the field:

Instructions: Copy the skin pic above, got to u'r ThinkTanks folder, go to game/data/shapes/tanks/ (make sure to rename the pic tank01.jpg) and paste it there, and presto!! it's ur's :)
Cadc (sa)
11/24/2003 (6:41 pm)
Hi Spunky, Here's the tank skin u asked for as I promised!

Hre's what it looks like on the field:

Instructions: Copy the skin pic above, got to u'r ThinkTanks folder, go to game/data/shapes/tanks/ (make sure to rename the pic tank01.jpg) and paste it there, and presto!! it's ur's :)
Cadc (sa)
Racer
its:
Lightprojectile.resorce = "game/data/shapes/tanks/Tamk04.dts";