Game Development Community

Big Cheeses: Overhead View Map Request

by Tally Ho · in ThinkTanks · 11/13/2003 (10:59 am) · 16 replies

Joe et al.
Would it be possible for you guys to post some overhead shots of the lush maps? They'd be provide great assistance in our overall battle planning.
much thanks.
TH.

#1
11/13/2003 (11:38 am)
Yeeah, I think the only way is to get the boost pads set up so we could get up there and look down, or to island hop backwards. Joe dissapeared guys--we have to do iut ourselves.
#2
11/13/2003 (11:43 am)
Hmmm.... does Tally really need anything to give him additional advantage? Isn't Ben enough? :)

-- laggy
#3
11/13/2003 (11:46 am)
Cranium is doomed, maps or not. Our swarm squads of light tanks will find you wherever you hide!

'Verily I love ranting - waaarrrhhh'
HB
#5
11/13/2003 (12:49 pm)
NICE -z-! i have the Cranium Crater one as my desktop plus your icons.
#6
11/13/2003 (1:20 pm)
Heh, is that msn window on receptor ridge me asking you if you were doing this?

-- 56
#7
11/13/2003 (2:59 pm)
Nice, I never cease to be amazed!
#8
11/13/2003 (3:39 pm)
On the 10th day, God created -Z-.
#9
11/13/2003 (3:54 pm)
And there was much rejoicing throughout the land.
#10
11/13/2003 (3:55 pm)
Lol probably Mark!

didn't notice it whilst saving them off either!

-z-
#11
11/13/2003 (4:39 pm)
Errrr...
#12
11/14/2003 (1:11 am)
You are the man! A real righteous dude! The big bro! The cool cat! The party starter! Yea! It's you man, it's you...just you!

Thanks.

- Sam
#13
11/14/2003 (7:15 am)
Sorry for not catching this. I am still here, but I can't read everything. The sheer volume of posts on the board makes it impossible for me to read everything and still get any work done.
#14
11/14/2003 (11:59 am)
Joe, you're only two days post my posting. no worries dude; we carry you on our shoulders.
#15
11/14/2003 (2:02 pm)
I know how you got the distant ones, but how did you get the overhead ones?
#16
11/14/2003 (4:04 pm)
To get similar shots as -z- I edited

new MissionArea(MissionArea) {
area = "-256 -256 512 512";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "95"; <------------- Change to big number
locked = "false";

snap away

Him