C++ reference
by Patrick · in Torque Game Engine · 11/08/2003 (9:06 am) · 5 replies
I would just like to know if there are any tutorials or *small* example games that I can look at to begin messing with more than just the scripts for the demo apps.
I would just like to see the minimum amount of coding for a game, and get an idea on how to go about actually coding, none of that "C like scripting language" I've been messing with so far.
I am using linux (Suse 8.2) with, I believe the 1.4.20 kernel. If it actually makes a difference I can look it up but I generally don't feel like checking it right now (gonna try to upgrade when the non-beta 2.6.* comes out for suse, or I may just use my other partition with a new distro).
I downloaded the entire development folder under suse (I like dsl + plenty of space, I also downloaded the whole games folder). I was able to compile the engine and demo's, so I think I have all I need. I also have kDevelop (need to find that tutorial laying around here to set it up).
I've already worked my way through my c++ books, so I have a general idea on what I'm doing, I just would like a small push in the right direction. I found it strange that I am having a hard time just finding a getting started with c and torque tutorial, but I do really stink at finding things.
I think I type too much. Thanks in advance.
I would just like to see the minimum amount of coding for a game, and get an idea on how to go about actually coding, none of that "C like scripting language" I've been messing with so far.
I am using linux (Suse 8.2) with, I believe the 1.4.20 kernel. If it actually makes a difference I can look it up but I generally don't feel like checking it right now (gonna try to upgrade when the non-beta 2.6.* comes out for suse, or I may just use my other partition with a new distro).
I downloaded the entire development folder under suse (I like dsl + plenty of space, I also downloaded the whole games folder). I was able to compile the engine and demo's, so I think I have all I need. I also have kDevelop (need to find that tutorial laying around here to set it up).
I've already worked my way through my c++ books, so I have a general idea on what I'm doing, I just would like a small push in the right direction. I found it strange that I am having a hard time just finding a getting started with c and torque tutorial, but I do really stink at finding things.
I think I type too much. Thanks in advance.
#2
Where is the source to the simple fps anyway, I know I compiled it somehow (using that automated script), but don't know where the actual source is located.
thanks for your reply
11/09/2003 (11:57 am)
How about one of those "cheat sheet" sort of things. I hate reading the doxygen whatever's. Where is the source to the simple fps anyway, I know I compiled it somehow (using that automated script), but don't know where the actual source is located.
thanks for your reply
#3
The Doxygen stuff is a pretty decent cheat sheet, as all the commentary that's in it is also in the source... What would you want on this cheat sheet?
11/09/2003 (12:39 pm)
The source code is in the engine subdirectory. The scripts and assets are in the example subdirectory.The Doxygen stuff is a pretty decent cheat sheet, as all the commentary that's in it is also in the source... What would you want on this cheat sheet?
#4
11/09/2003 (9:25 pm)
You are going to need way more patience . . . to really "get" the entire engine is 12 - 18 months, if you can't read the docs, then you aren't going to get far because no-one is going to type up what is already available somewhere else.
#5
Thanks, now I just need a decent amount of time off from school to mess with this thing.
11/13/2003 (2:37 am)
Thanks, I'll get into it. That doxygen stuff is good, but it does seem a bit... automated. I'm getting used to it (everybody uses it). I was just thinking of something more printable, but whatever.Thanks, now I just need a decent amount of time off from school to mess with this thing.
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