DIF's with DTS "Shells"
by Ted Southard · in Technical Issues · 11/05/2003 (12:15 pm) · 4 replies
I've been looking through the forums without sucess the past few days, but I know the answer is somewhere out there...
What I want to do is create an interior, and then throw a DTS object on top of it to give the building a unique shape(because it would take way too many brushes to make a building look like a rock, and it would be far easier to do with a DTS). Now, so far, it's pretty simple and I have indeed placed a DTS over a DIF in the game.
The problem is collision, because I can either run right through it(which is bad) or I can't get through the door(which is also bad). So, I was wondering if anyone had accomplished this sort of thing before, and what you did to get around this problem? Thanks in advance.
What I want to do is create an interior, and then throw a DTS object on top of it to give the building a unique shape(because it would take way too many brushes to make a building look like a rock, and it would be far easier to do with a DTS). Now, so far, it's pretty simple and I have indeed placed a DTS over a DIF in the game.
The problem is collision, because I can either run right through it(which is bad) or I can't get through the door(which is also bad). So, I was wondering if anyone had accomplished this sort of thing before, and what you did to get around this problem? Thanks in advance.
About the author
Started with indie games over a decade ago, and now creates tools and tech for games. Currently working as a contractor for startups and game studios.
#2
11/05/2003 (1:14 pm)
Okay, I'll give that a try, it would probably be easier to have the DIF set up collisions like that... Thanks!
#3
11/06/2003 (10:31 am)
Ben, thanks a bunch, the collision brushes did the trick! =)
#4
11/06/2003 (2:11 pm)
Glad you got it working! It's hard to find a happy medium with DIF and DTS.
Associate Kyle Carter
Basically, DTS objects are not very useful for walkable geometry.