Game Development Community

Animations for Torque.

by Mikey Busch · in Artist Corner · 11/01/2003 (12:30 pm) · 7 replies

Does anybody know how the animations for torque work and how to set them up, ie a tutorial or something? Im having alot of trouble figuring this out...

After the animation is done, you export it yes? In Half-Life you put it together later with all your animations in a file...but im not sure how you do it in torque. Also, i cant change my animation from ambient to something esle and cant set how fast it plays the animation.

Need some help.

#1
11/01/2003 (12:38 pm)
Are you talking about doing this in the modeller, in script, or in the c++ code?
#2
11/01/2003 (12:57 pm)
Modeller. Ive made the models and skins now, and animated, but how do i put them together and into the game? or that up to the programmer?
#3
11/01/2003 (1:20 pm)
What are you using as your modelling app? (The specifics will vary between applications)
#4
11/01/2003 (1:36 pm)
I think the only app you can use to export animations is MAX. I don't think milkshape exporter exports animation nor doea lightwave.
With MAX you just make your model rig it with bones or biped then make the animation. Add a Sequence helper. Refer to the DTS Docs Simple Animations section on how to use a Sequence Helper.
The export the info info using the "Sequence: instead of "Whole shape" and Max2dts will export a DSQ file which Torque usies to make the animation. See the Player model Folder to see how they are set up.
Hope that hekps
Matt
#5
11/01/2003 (1:57 pm)
Milkshape, dont like max
#6
11/01/2003 (3:23 pm)
Actually the Milkshape exporter does support animation. If you have the new torque demo you'll find various files in milkshape format that have animation setup so you can get an idea of how it works. Also check out the MilkshapeDTS docs for more help.

To save yourself some headaches I would recommend that if you have a programer help you that you download the most current version of the MilkshapeDTS exporter from the CVS and have them compile it for you the version you can download on the GG website is pretty old and is missing some features.

Even the newest version is no where near as comprehensive as 3DS Max, so some features such as "DSQ" files wont be available to you. Right now if you want all the bells and whistles Max is all there is, but Milkshape will work for most things.
#7
11/01/2003 (4:19 pm)
Lightwave exporter too has basically all of the functionality of the max exporter.