Game Development Community

Milkshape Dummy Nodes

by Edward Gardner · in Artist Corner · 08/22/2001 (11:29 am) · 4 replies

What is the equivalent to setting a dummy node in MAX in milkshape?

Specifically, I am trying to add mount points to a tribes 2 format vehicle, and I have to create a named node that the scripts then reference.

Thanks :)

#1
08/22/2001 (11:50 am)
It will eventually be done with bones I would assume. Just place a bone somewhere and name it. However, there is no way to export that kind of stuff from Milkshape yet, so just be patient. :)
#2
08/22/2001 (12:04 pm)
Hehe, shoulda figured you would answer this, given you wrote the plugin ;)

Ever patient :)
#3
08/22/2001 (5:58 pm)
You are joking right?

Just so everyone is clear, the REAL credit for the milkshape exporter goes to Jose Cebrian, not me. I just have the source sitting in some folder yet (I downloaded it from him and havent even looked at it yet)

I was just saying that the only logical way to do it would be with named bones (and groups) but he hasnt implemented this yet.
#4
08/22/2001 (6:04 pm)
DOH, sorry, my bad.

Getting senile, everyone's name is running together.

Sorry Jose.