Milkshape Dummy Nodes
by Edward Gardner · in Artist Corner · 08/22/2001 (11:29 am) · 4 replies
What is the equivalent to setting a dummy node in MAX in milkshape?
Specifically, I am trying to add mount points to a tribes 2 format vehicle, and I have to create a named node that the scripts then reference.
Thanks :)
Specifically, I am trying to add mount points to a tribes 2 format vehicle, and I have to create a named node that the scripts then reference.
Thanks :)
#2
Ever patient :)
08/22/2001 (12:04 pm)
Hehe, shoulda figured you would answer this, given you wrote the plugin ;)Ever patient :)
#3
Just so everyone is clear, the REAL credit for the milkshape exporter goes to Jose Cebrian, not me. I just have the source sitting in some folder yet (I downloaded it from him and havent even looked at it yet)
I was just saying that the only logical way to do it would be with named bones (and groups) but he hasnt implemented this yet.
08/22/2001 (5:58 pm)
You are joking right?Just so everyone is clear, the REAL credit for the milkshape exporter goes to Jose Cebrian, not me. I just have the source sitting in some folder yet (I downloaded it from him and havent even looked at it yet)
I was just saying that the only logical way to do it would be with named bones (and groups) but he hasnt implemented this yet.
#4
Getting senile, everyone's name is running together.
Sorry Jose.
08/22/2001 (6:04 pm)
DOH, sorry, my bad.Getting senile, everyone's name is running together.
Sorry Jose.
Torque Owner Josh Albrecht