Problem with compiler VC++ 6
by Jabberwocky · in Torque Game Engine · 10/28/2003 (1:49 pm) · 6 replies
I know I'm missing something here. Can someone please help?
Here is the error/s
--------------------Configuration: opengl2d3d - Win32 Debug--------------------
Linking...
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAreTexturesResident@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glArrayElement@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAvailableVertexBufferEXT@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBegin@4
....etc.....
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glIndexub@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glIndexubv@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glInitNames@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glInterleavedArrays@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glIsEnabled@4
...etc....
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglGetPixelFormat@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglSetPixelFormat@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglSwapBuffers@4
../example/opengl2d3d_DEBUG.dll : fatal error LNK1120: 378 unresolved externals
Error executing link.exe.
torqueDemo_DEBUG.exe - 379 error(s), 2 warning(s)
thx
Here is the error/s
--------------------Configuration: opengl2d3d - Win32 Debug--------------------
Linking...
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAreTexturesResident@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glArrayElement@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAvailableVertexBufferEXT@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBegin@4
....etc.....
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glIndexub@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glIndexubv@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glInitNames@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glInterleavedArrays@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glIsEnabled@4
...etc....
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglGetPixelFormat@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglSetPixelFormat@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglSwapBuffers@4
../example/opengl2d3d_DEBUG.dll : fatal error LNK1120: 378 unresolved externals
Error executing link.exe.
torqueDemo_DEBUG.exe - 379 error(s), 2 warning(s)
thx
#2
from like sgi?
you dont need that.
notice this is not a precompile problem.
this is a linking error.
so the header's are available.
looks to me like you didnt run the registry patch.
Or .. you did so with visual studio running.
10/28/2003 (5:31 pm)
Ogl sdk?from like sgi?
you dont need that.
notice this is not a precompile problem.
this is a linking error.
so the header's are available.
looks to me like you didnt run the registry patch.
Or .. you did so with visual studio running.
#3
10/28/2003 (6:12 pm)
Also note it's having trouble linking with opengl2d3d, thats the direct3d wrapper for ogl (or vice versa, however it's called). at least the wrapper that torque uses.
#4
Badguy, where can I find this registry patch?
10/29/2003 (2:37 pm)
I upgraded my radeon driver, but that didn't help. Badguy, where can I find this registry patch?
#5
10/29/2003 (3:08 pm)
See "vc6/VC6 .cc compiling.reg" for the reg patch
#6
10/29/2003 (10:16 pm)
The registry patch was the problem (**blush**). Thanks guys.
Torque Owner John Vanderbeck
VanderGames