3DSMax prefabs.
by Chris "Dark" Evans · in Torque Game Engine · 08/21/2001 (11:38 am) · 4 replies
Is there any documentation anywhere on making prefabs with 3dsmax? Mostly for lighting, or anything else that needs to be done for static shapes to work right.
Also, does worldcraft support plug-ins? I haven't used it in a while, and was wondering how I could get a rocky wall effect (that's why I'm asking about 3dsmax, it would be easier for me).
Dark
Also, does worldcraft support plug-ins? I haven't used it in a while, and was wondering how I could get a rocky wall effect (that's why I'm asking about 3dsmax, it would be easier for me).
Dark
#3
08/23/2001 (11:03 am)
Ah...my mistake...ummm...then no, there aren't any docs on that. The max2map exporter seems to be broke but you could try 3DSMAX 3 .map exporter plugin. As far as I know WC doesn't support any plug-ins so you are stuck with what you see. In regards to lighting, there is enough info in the Worldcraft doc that came in the SDK to get you started with it.
#4
08/23/2001 (2:29 pm)
Do you know who made the map exporter, and if they are working on it ?
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