Compilation without VC++
by Josiah Wang · in Torque Game Engine · 10/25/2003 (10:24 am) · 12 replies
Ok, I'm a newbie at this. I've had torque for a month, and I compiled with the Visual C++ 6.0 Intro Version. It went fine, only for the fact that the annoying microsoft notice that I was using only the intro version popped up every 10 seconds.
My question: does anyone know of a free compiler I can use with torque, and a quick-start tutorial for it?
MANY MANY THANKS!
My question: does anyone know of a free compiler I can use with torque, and a quick-start tutorial for it?
MANY MANY THANKS!
#2
10/25/2003 (1:54 pm)
Except the Bloodshed DevC++ won't load in Torque it does nothing but crash trying to import the project.
#3
www.objectcentral.com/vide.htm
www.parinya.ca/
visual-mingw.sourceforge.net/
www.mathematik.uni-bielefeld.de/~rainer/
or if you like the old turbo c++ interface :
www.rhide.com/
and for the diehard minimalists :
www.gnu.org/software/emacs/windows/ntemacs.html
www.vim.org/
10/25/2003 (3:02 pm)
You can create a new project to get around that issue, or get another ide. There are other's out there. For example :www.objectcentral.com/vide.htm
www.parinya.ca/
visual-mingw.sourceforge.net/
www.mathematik.uni-bielefeld.de/~rainer/
or if you like the old turbo c++ interface :
www.rhide.com/
and for the diehard minimalists :
www.gnu.org/software/emacs/windows/ntemacs.html
www.vim.org/
#4
You can create a new project to get around that issue
=======================================================
what do you mean by that? (sorry, i'm a really new noob)
10/26/2003 (5:55 pm)
Quote Benoit "Dr41no" Touchette:You can create a new project to get around that issue
=======================================================
what do you mean by that? (sorry, i'm a really new noob)
#5
10/27/2003 (7:02 am)
Start an empty project and import the various files needed and tell it to use the make files that are already there.
#6
-Ron
10/27/2003 (7:17 am)
I will be releasing instructions on how to use Eclipse and minGW to compile TGE. I have sent the prelim instructions to GG for review before I post-Ron
#7
10/27/2003 (10:02 am)
Ron you can mail them to me if you want so i can test them under linux.
#8
Ron Yacketta, mind posting a link to it here after you post it? thanks
10/27/2003 (1:00 pm)
Thanks guys! really helpful...i like this community!Ron Yacketta, mind posting a link to it here after you post it? thanks
#9
Thanks for working on the eclipse+minGW challenge. I use eclipse every day for Java development so let me know if you need a beta tester or some user feedback on the instructions!
10/29/2003 (4:48 pm)
Ron,Thanks for working on the eclipse+minGW challenge. I use eclipse every day for Java development so let me know if you need a beta tester or some user feedback on the instructions!
#10
www-106.ibm.com/developerworks/library/os-ecc/
addendum:
www.programming-x.com/programming-x/eclipse.html
eclipse-plugins.2y.net/eclipse/plugins.jsp
10/30/2003 (8:17 am)
Here is an interesting article for eclipse users from ibm developerworks sitewww-106.ibm.com/developerworks/library/os-ecc/
addendum:
www.programming-x.com/programming-x/eclipse.html
eclipse-plugins.2y.net/eclipse/plugins.jsp
#11
More to come in the near future...
-Ron
10/30/2003 (10:12 am)
The only issue I take with eclipse is how the import "copies" files from their current location to the workbench location. For TGE this is a HUGE waste of HDD space and time, I have a work around that does not require you to follow that methodology.More to come in the near future...
-Ron
#12
11/08/2003 (4:29 pm)
So....any new updates?
Torque Owner Benoit Touchette
www.bloodshed.net (devc++ ide, somewhat like VC++ ide).