what are the dummy words. . . .
by Anthony Rosenbaum · in Torque Game Engine · 08/21/2001 (9:12 am) · 2 replies
within the exporter I understand you use dummy object to lable where events like mounting and particle systms take place. For example when making a tribes 2 weapon mountpoint dummy object tell where the object will mount and muzzle point will tell where the projectile whill come out. So are there a list of names that is standard in the v12 or were these examples strictly for tribes 2 coding?
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