Importing an audio and volume changes
by KaiserImpact · in Torque 2D Beginner · 02/07/2014 (3:57 am) · 4 replies
Hello all. I've being look into the audio tutorial over here https://github.com/GarageGames/Torque2D/wiki/AudioAsset-Guide. But i'm unable to create the audio in the scene due to lacking of info. Basically i've done the part below.
<AudioAsset
AssetName="level1Music"
AudioFile="music/TD_Medieval_GameplayAudio.wav"
/>
But i've no idea how to continue in the script. i've looked inside the torquescript reference created by doxygen but there's no audioasset class to reference with. So, can any1 provide me an example on how to use the piece of music in the script? Thanks loads!
<AudioAsset
AssetName="level1Music"
AudioFile="music/TD_Medieval_GameplayAudio.wav"
/>
But i've no idea how to continue in the script. i've looked inside the torquescript reference created by doxygen but there's no audioasset class to reference with. So, can any1 provide me an example on how to use the piece of music in the script? Thanks loads!
About the author
#2
%sound = alxPlay("TestToy:bgm");
Thanks once again!
02/07/2014 (7:42 am)
hello mike again. thanks for the wonderful toy. But again, how do i increase or decrease the volume of the music? May i know whats the method for it? for now i am currently using this line of code.%sound = alxPlay("TestToy:bgm");
Thanks once again!
#3
garagegames.github.io/Torque2D/TorqueScriptDocs/html/group__AudioFunctions.html
I would assign the audio asset a volume channel and use alxSetChannelVolume.
02/07/2014 (7:56 am)
There's a list of audio functions here:garagegames.github.io/Torque2D/TorqueScriptDocs/html/group__AudioFunctions.html
I would assign the audio asset a volume channel and use alxSetChannelVolume.
#4
02/07/2014 (8:23 am)
oh my.. i failed to arrive that page. thanks and its working very well and i'm pleased to meet such nice community and enjoyed myself using torque2d as my project.
Associate Mike Lilligreen
Retired T2Der
github.com/t2Dtutorials/Modules
That will give you some practical examples for audio in script.