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Drawing a text onto a player's texture (skin)

by Martin Schultz · in Torque Game Engine · 10/21/2003 (2:58 am) · 3 replies

Hi there,

I would like to draw a word on each player's back when entering the game - kinda like a team number. But I want to draw it directly on the texture. Would be perfect to call this from script level.

Has anybody experience with this? Any suggestions / ideas how to solve this?

Best,
Martin

Edit = typo.

#1
10/21/2003 (3:40 am)
Different skins is about all I can think of. But I'm thinking that you need different words then standard ones?

Make a image of each letter and some how place them on the back on some skinable objects which you change in scripts (some resources about this)and then make this models with the letters mount on to the players back.
#2
10/21/2003 (7:57 am)
Or, do a renderToTexture on the material that the shape is using, in-engine. That would be the preferable way, I think.