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Paper Mario-esque players

by Otto Sparks · in Torque 3D Beginner · 12/14/2013 (4:55 pm) · 3 replies

Hello! I'm getting used to Torque3D having only worked with a very /very/ old version of Torque from the last decade, and I was wondering if anyone would have a good idea of how to pull of an approach of character representation using 2D images and still having the ability of character customization.

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#1
12/15/2013 (9:45 am)
Well if you're just using 2D images for characters you could use the Bitmap Modulation to modify the color scheme of your images. I released a resource/blog about doing that a while back, just run through my old resources/blogs and you should be able to find it.
#2
12/15/2013 (11:16 am)
The idea is that you have 2D images representing characters in 3D space while still retaining relatively non-hacky use of the default control. It's hard to tell if what you're suggesting is the best way to go about this. When I said 'character customization', I was referring to colour as well as individual parts being modifiable.
#3
12/15/2013 (2:48 pm)
Id assume you could have a small 3d object like a rectangle and just use sprites/2d image on it then change the material for the animations I think that would work and and allows you to use different sprites/2d images for upgraded characters.

Other option is to have the 2D characters shape made into 3d then you change the material and you could just mount new shapes onto it so the character has customization.

Plus you can do the whole sprite turning in the 3d world like how paper mario does.