Weapon asset pipeline
by Vincent Ellis · in Torque 3D Beginner · 12/02/2013 (9:30 am) · 1 replies
I have noticed that's quite a pain to replace weapons right now. The weapons are separate from the actual arms, but the skeletons are replicated on all models to apply the animation. Isn't there a better, simpler way, by just using a single model on FP?
NiN-NiN
That way it's only one model with the animations you need and you just mount the weapon you want