Game Development Community

Weapon asset pipeline

by Vincent Ellis · in Torque 3D Beginner · 12/02/2013 (9:30 am) · 1 replies

I have noticed that's quite a pain to replace weapons right now. The weapons are separate from the actual arms, but the skeletons are replicated on all models to apply the animation. Isn't there a better, simpler way, by just using a single model on FP?

#1
12/02/2013 (2:18 pm)
You can remove the First Person arms and use the actual model in first person it's the same model as when you are in 3rd person.

That way it's only one model with the animations you need and you just mount the weapon you want