Game Development Community

An offical T3D wiki?

by Glenn Bermingham · in General Discussion · 11/29/2013 (11:18 pm) · 22 replies

I've seen people mentioning the want for one or the various links to other places for information. So I'm wondering if there is or going to be an official Torque 3D Wiki? At the moment I'm having to load up separate site pages for Syntax, then login to another area entirely for other bits of information.

Personally I'm still learning Torque Script let alone C++ and I wish there was a single place for information for me to learn from. To be able to search up something such as SFXProfile and find a list of capabilities, attributes and even a reference to the actual C++ side of things explaining how things are working would be invaluable. To further add to that, having a type of resource integration e.g. RTS Protype example (as well as others) to future show new options or other peoples alternatives.

My hope from this thread is to get the ball rolling.
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#21
12/21/2013 (2:58 am)
One thing I'd suggest is trying to get it under the torque3d.net domain somehow, even if it's hosted separately. My concern is that we'll have a massive daspora and end up in ten different places around the new. torque3d.net may be a long way from perfect but it's got a good shot of becoming something meaningful - and at the very least it has the most perfect domain we'll get our hands on.
#22
12/22/2013 (8:09 pm)
I just found a neat trick, which could be very helpful for the T3D and T2D GitHub wikis. Each wiki is actually a repository, it just doesn't have a separate GitHub page for it. But you can make one.


  1. Clone github.com/username/project.wiki.git into wiki
  2. Create a new repository, for example github.com/username/mywiki, but don't clone it
  3. Add github.com/username/mywiki.git as a remote to wiki (your cloned copy of the project wiki).
  4. Push to that remote

Now you should have a separate project on GitHub that contains the contents of the project wiki. And your cloned copy should have remotes that point to both. So, to make a change to the wiki, for example, you edit your local copy and then push to both.

More importantly, someone can make a pull-request against your GitHub project. Then you merge the pull request in the web interface, pull it down to your local copy, and push it up to the project wiki.
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