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Torque2D WYSIWYG editor?

by Aro Bow · in Torque 2D Beginner · 11/18/2013 (12:28 am) · 5 replies

I'm new and really confused.

I downloaded Torque2d and got it displaying the sandbox. I even created my own module and did some pretty simple stuff.

All the documentation I find displays some kind of IDE. I went on the GarageGames website and found "Torison" in the store, installed it, and noticed it doesn't look anything like this IDE.

docs.garagegames.com/tgb/official/content/documentation/Game%20Builder/interface...

What is this thing they are using in this tutorial and how do I get it??

At the bottom it says it's the "Torque 2D editor". So I google it...and I find all kinds of blog posts talking about it but never any details on where to download it, buy it, or whatever!!

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#1
11/18/2013 (1:17 am)
Thats from the old docs from T2D pre-MIT.
That is, from the commercial version of the engine.
When the engine went MIT it had a completely rewritten engine and with great performance increases and improved physics and tons of other improvements, however it lost compatibility with the editors. If you want the editors you'd have to buy the commercial version which lacks a lot of features and compatibility and it is no longer supported.

Apart from that you can use a series of 3rd party tools to set up your world, like Spine or Tiled.
#2
11/18/2013 (3:45 am)
To add to what Lukas mentioned:

Any documentation found on the GarageGames site or the Torque Developer Network wiki is from the legacy commercial engines: Torque 2D 1.8 (Windows/OSX) and iTorque 2D 1.6 (iOS). Both of these products had a WYSIWYG editor which is what that old tutorial you found is using.

Torque 2D 2.0 merged platform support together (Windows, OSX, iOS) and was released with an open-source MIT license. There were so many improvements to various systems that the legacy editor no longer works. These forums are the correct place for any discussion on the open-source version of Torque 2D plus all current documentation can be found on the Github wiki.

Torque 2D 3.0 is currently in development and adds Android support. If you are comfortable compiling the source code and understand there are undocumented changes you can download the development branch now from Github. We would like to have 3rd party tool support for things like Tiled and Spine nothing has been added to the development branch for these tools yet.

Torsion is a TorqueScript IDE for Windows. It can still be used to write scripts with the current, open source version of T2D.
#3
11/18/2013 (8:27 am)
I came across bits and pieces of that story, but I couldn't get the full picture. As a new user to Torque2D I was getting a lot of conflicting information from tutorials and there was never any direct mention of this on GarageGames.

Your explanations have been very helpful. Thank you!
#4
11/25/2013 (5:45 am)
Hi,
I was going to ask the same question regarding the WYSIWYG editor. So basically we could expect to have a map editor with a 3rd party tool in the future.
However, how can we deal with creating a map in the mean time?
#5
11/25/2013 (8:29 am)
You create a map in the mean time with any text editor you find handy. Or you create it proceedurally (like the Monster Truck Toy) and then save the scene out by using TamlWrite().