Do I need torque game builder to make animated sprites?
by shinn497 · in Torque 2D Beginner · 11/07/2013 (4:07 am) · 8 replies
If so then must I purchase a license?I downloaded it, but it says it is a free trial. Even if I try to purchase a license, it just directs me to the torque 2d page where it says it is free.
What is going on here? I would like to use TGB to make sprites after 30 days. I'm so confused if this program is free or not. I heard it was hence I'm using it over Construct 2.
Also is this the only tutorial for doing animated sprites? IT seems outdated.
What is going on here? I would like to use TGB to make sprites after 30 days. I'm so confused if this program is free or not. I heard it was hence I'm using it over Construct 2.
Also is this the only tutorial for doing animated sprites? IT seems outdated.
#2
11/07/2013 (11:18 am)
Thank you. Is there a tutorial for this? That would be much appreciated.
#3
11/07/2013 (11:22 am)
For TGB or Torque 2D MIT?
#4
11/07/2013 (11:26 am)
I'd prefer to work with Torque 2D MIT. Can you suggest how I would go about using the XNA sprite route.
#6
11/07/2013 (11:40 am)
Oh I get it now. I will view this soon as possible thank you.
#7
11/07/2013 (11:46 am)
Welcome.
#8
11/07/2013 (12:03 pm)
There are also plenty of example animations included in T2D MIT. Just look through the ToyAssets module. Writing an XML file isn't too difficult.<AnimationAsset
AssetName="TD_Knight_MoveSouth"
Image="@asset=ToyAssets:TD_Knight_CompSprite"
animationFrames="0 1 2 3 8 9 10 11 16 17 18 19 24 25 26 27"
animationTime="1"
animationCycle="1"
/>
Employee Michael Perry
ZombieShortbus
Torque 2D MIT: Latest engine. Community supported. No editor, but more features than TGB. Can deploy to Windows, OS X, iOS, and Android. MIT open source license that has no real restriction and will always be free.
Though Torque 2D MIT does not have any editors, there is support for 3rd party products such as TexturePacker (non-animated images), Spine (bone animation sprites), and so on. To create basic animated sprites, you have to make them by hand in XML.