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Camera Attaching to Dead Body

by Jaztin As-Siddiq · in Torque 3D Beginner · 10/11/2013 (9:49 pm) · 1 replies

Upon dying, the client appears to be instantly respawning in the same location where they died. They cannot, however, move or look around.

[IMG]http://i.imgur.com/HsoyFKs.jpg[/IMG]

When I switch over to third-person, I find that the client is actually dead, the camera just sticks to the body and makes them appear to still be living from first person.

[IMG]http://i.imgur.com/HsoyFKs.jpg[/IMG]

I have worked in a "Deploy" button that, when pressed, will respawn the player in the world. A player object is placed in the world, but the camera stays attached to this dead body.

Torsion then gives this error in the output:

scripts/server/gameCore.cs (945): Unknown command setControlObject.
Object AlphaSpawn(4314) AlphaSpawn -> SpawnSphere -> MissionMarker -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject

The line of code it is referencing is: "%client.setControlObject(%control);"


I've been following the breadcrumbs so to speak of this error (for many, many hours) and have made no progress so far, but then I though that asking this forum might produce faster results. Any answers as to how I'd go about fixing this?

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#1
10/11/2013 (10:00 pm)
I understand that the "Unknown command setControlObject" error is preventing the user from taking control of the new player that is spawned, but the question is why is it unknown?