Trying to delete an object after a set ammount of time
by DiegoGdVU · in Torque 2D Beginner · 09/15/2013 (2:00 pm) · 4 replies
Hi, i'm trying to delete an object after some time using schedules to simulate a punch, but it's not working, the hitbox appears after the keypress, but the object won't dissapear after 500 ms.
function playerGolem::punch(%this)
{
%hit= new sceneObject()
{
SceneLayer = "1";
SceneGroup = "2";
CollisionCallback = true;
size = "1 1";
Class="playerPunch";
};
%hit.setBodyType( dynamic );
%hit.createPolygonBoxCollisionShape(1,1);
%hit.Position = playerGolem.getPosition();
%hit.setCollisionGroups(3, 31);
%hit.setCollisionLayers(3);
if (strcmp("down",playerGolem.facing)==0)
{
%hit.LinearVelocity="0 -10";
}
if (strcmp("up",playerGolem.facing)==0)
{
%hit.LinearVelocity="0 10";
}
if (strcmp("right",playerGolem.facing)==0)
{
%hit.LinearVelocity="10 0";
}
if (strcmp("left",playerGolem.facing)==0)
{
%hit.LinearVelocity="-10 0";
}
myScene.add(%hit);
//falta borrarlo
schedule(500,deletePunch);
}
function playerPunch::deletePunch(%this)
{
%this.owner.safeDelete();
}
#2
09/15/2013 (2:50 pm)
Thanks Lukas, that did the trick.
#3
09/15/2013 (6:43 pm)
Alternatively://%this=handle of object calling its method %Handle_Schedule=schedule(1000,0,"Class_Name::Method_Name",%this);
#4
09/15/2013 (9:48 pm)
And if you need to pause scheduled events that aren't attached to scene objects - http://www.roostertailgames.com/ScheduleManager.aspx
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
You have to do: