Pings
by FoulPlay · in ThinkTanks · 10/17/2003 (6:54 pm) · 12 replies
On my dedicated server I get a realy low ping sometimes it says 0 but the game has no lag?? Is this a error because of a modified game and is there anyway to improve my ping why do some people get a ping of like 300?? Waht determines your ping?
FP
FP
#2
WHOLEY MAN I GOTTA GET THAT
10/18/2003 (3:18 pm)
Yes. The lower the ping the better. A TORQUE DEMO....WHOLEY MAN I GOTTA GET THAT
#3
FP
10/18/2003 (4:02 pm)
Thanx J its the same demo as GG's demo kinda dissapointing they would do better if you could actually use a few tools id buy in a heart beat HERE THAT GG!FP
#4
Sorry if I am being a patronizing g*t but the lower the ping the better. It works like this:
When your PC pings a server, in this case a TT game server, it sends a packet of information i.e. turn left,fire, to the TT server .The ping time is the time it takes for that packet (command/request) to go there and come back. The lower the ping time the quicker the response to your movement. The longer the ping time the bigger the lag.
Hope this helps, sorry if I am doing the grandma/egg thing here.
Full Refund
10/21/2003 (1:29 am)
FP,Sorry if I am being a patronizing g*t but the lower the ping the better. It works like this:
When your PC pings a server, in this case a TT game server, it sends a packet of information i.e. turn left,fire, to the TT server .The ping time is the time it takes for that packet (command/request) to go there and come back. The lower the ping time the quicker the response to your movement. The longer the ping time the bigger the lag.
Hope this helps, sorry if I am doing the grandma/egg thing here.
Full Refund
#7
If your computer box and your dedicated TT server box is on the same Local Area Network (LAN) or even building, then your ping rate should be between 0 and 5 ms between the two. But from the viewpoint of the folks on the Net, the ping rate is really high. Norm from my home in Virginia (Comcast network)it is at between 130ms to 350ms (a third of a second).
The ping rate from the Internet point of view is determined by two main factors: Your physical connection into the Internet and your uplink bandwidth.
Cable will give your users lower ping rates to your server than DSL (general rule of thumb but is really dependent upon the cable company's customer cluster size in your neighborhood). Both DSL (really aDSL is what is used for homes) and cable are asymetrical datapipes meaning you have a larger pipe (bandwidth) for downlinks (Internet to your server) than the uplink pipe (your server to the Net). Many times the uplink bandwidth is a pittance of the downlink.
If you are on DSL, your uplink can be as small as 64Kbps or about twices as fast/wide as a v.92 modem dial-up (imagine 10 people sharing a modem connection)while your downlink is 512Kbps or higher. For cable, I have seen uplinks as low as 80Kbps or about three-times as fast as dialup while downlinks are 1.2Mbps (T1 bandwidth).
In other words, your League server is able to accept all 20 of our connections with battlefield info but because you may have a small uplink datapipe, your server cannot send the processed battlefield data back to all of us at a timely manner. Hence the problems with play.
- Sam
11/02/2003 (4:20 am)
FP: Also important is where is your server and what network connection do you have to the Internet? I've been wondering what is causing the play problems during a full house (20 people) TT Battle League game on your server.If your computer box and your dedicated TT server box is on the same Local Area Network (LAN) or even building, then your ping rate should be between 0 and 5 ms between the two. But from the viewpoint of the folks on the Net, the ping rate is really high. Norm from my home in Virginia (Comcast network)it is at between 130ms to 350ms (a third of a second).
The ping rate from the Internet point of view is determined by two main factors: Your physical connection into the Internet and your uplink bandwidth.
Cable will give your users lower ping rates to your server than DSL (general rule of thumb but is really dependent upon the cable company's customer cluster size in your neighborhood). Both DSL (really aDSL is what is used for homes) and cable are asymetrical datapipes meaning you have a larger pipe (bandwidth) for downlinks (Internet to your server) than the uplink pipe (your server to the Net). Many times the uplink bandwidth is a pittance of the downlink.
If you are on DSL, your uplink can be as small as 64Kbps or about twices as fast/wide as a v.92 modem dial-up (imagine 10 people sharing a modem connection)while your downlink is 512Kbps or higher. For cable, I have seen uplinks as low as 80Kbps or about three-times as fast as dialup while downlinks are 1.2Mbps (T1 bandwidth).
In other words, your League server is able to accept all 20 of our connections with battlefield info but because you may have a small uplink datapipe, your server cannot send the processed battlefield data back to all of us at a timely manner. Hence the problems with play.
- Sam
#9
11/10/2003 (9:53 pm)
Ahh. So now I know why I can only host a 5 person server with a DSL connection....
#10
is there any way to increase the uplinks?
02/14/2004 (10:43 am)
So dsl is better to host with than Cable?is there any way to increase the uplinks?
#11
On DSL you can increase uplink rates but the cost is pretty high thou. To get a 384Kbps uplink rate, the cost per month increases $20 to $30 (and you will lose much downlink rates) while a 768Kbps uplink will increase per month cost by at least $70.
Had to price DSL cost with Verizon and AT&T for work reason last month. Here's a sampling of some packages around the country: 128Kbps/1Mbps ($40-$50/mo), 384Kbps/384Kbps (about $75-$85/mo), 384Kbps/768Kbps (about $95-$120/mo), 768Kbps/768Kbps (about $120-$140/mo).
Hope this helps.
- Sam
03/09/2004 (8:52 am)
On cable, no, as Comcast and other Cable providers limit uplink speeds to between 128Kbps and 256Kbps to preserve downlink speeds at greater than 1Mbps. My Comcast connection stays around 200-220Kbps up and 2.5-3Mbps down.On DSL you can increase uplink rates but the cost is pretty high thou. To get a 384Kbps uplink rate, the cost per month increases $20 to $30 (and you will lose much downlink rates) while a 768Kbps uplink will increase per month cost by at least $70.
Had to price DSL cost with Verizon and AT&T for work reason last month. Here's a sampling of some packages around the country: 128Kbps/1Mbps ($40-$50/mo), 384Kbps/384Kbps (about $75-$85/mo), 384Kbps/768Kbps (about $95-$120/mo), 768Kbps/768Kbps (about $120-$140/mo).
Hope this helps.
- Sam
#12
03/14/2004 (11:29 am)
You can actually optimize your uplink speed, I think I got 28Kbps more out of it ;)
jangles
jangles