Game Development Community

Voxel/cube terrain in Torque?

by William · in Torque 3D Beginner · 09/01/2013 (4:01 pm) · 24 replies

I was just wondering if voxel/cube terrain was possible in Torque.
Page«First 1 2 Next»
#21
09/04/2013 (5:26 pm)
Quote:Sure with a liberal license people would be allowed to re-brand it as their own
You misunderstood what I meant. If I were to put together a turn key game engine for voxel based games I would not give that away. Rebranding a game engine would be an option for revenue for the developer.
#22
09/09/2013 (1:10 am)
I agree with Duion here... I think a voxel terrain would make T3D much more competitive.

The model needs to be free and open though. Anyone that is planning to throw money at their game will simply buy Unity and hop on the asset store to buy the bits they need.

The real advantage of T3D right now (and why many of us are still here) is because having something that's free and open and not tied down by license restrictions and usage limits is really special and gives us a lot more freedom and no worries about upgrade costs and limitations.

To me, trying to monetize torque features and add-ons and components is kinda silly at this stage because it then starts to bring in those costs and license restrictions and so undermines most of the benefits in using Torque over Unity. Not many people will buy the stuff, and the Torque community won't grow.

On the other hand, with important features like a really good voxel terrain in the MIT core and certainly better cross platform support, I think T3D could easily attract a whole new influx of people and the community will grow fast.

Once the community is big enough, there will be loads of opportunities to sell add-on features and asset packs - but the engine needs to be brought back into the limelight first.

I'd fully support a community effort to get a MIT voxel terrain in based on polyvox.


#23
09/09/2013 (2:34 am)
@Monkeychops,
Then write it. When you get it working and integrated with the engine you can tell us if you feel different about giving that work away.
#24
09/09/2013 (4:05 am)
The only support you can give at the moment is doing it yourself.

Most of free and/or open source projects are a result of people doing it as their hobby and many of these also have a regular job in the same area of expertise, so this is why they can do it.
So you can only hope for someone like this to show up, but we need to support them.
Page«First 1 2 Next»