Game Development Community

Gravity

by JD Scogin · in Torque 3D Beginner · 08/18/2013 (5:40 am) · 6 replies

Seems like once I get one thing figured out, something else pops up.
So what I need to know now is, is it possible to implement Gravity on a Static Shape?
I am now able to turn on and off animations on characters. Now I need to have the characters move and on the ground without going through or rising above. Is this possible?
Thanks again.
Jd

#1
08/18/2013 (8:31 am)
Of course it's possible - but if you're making "characters" why would you use StaticShape; AIPlayer would be the first class I'd turn to.

However, if you've made them with StaticShape you could still derive a child class and tweak it to suit. I'd suggest starting with the Player class and looking at how it handles gravity - probably simpler than RigidShape.
#2
08/18/2013 (8:46 am)
I'd suggest looking at the debris class.
#3
08/18/2013 (11:16 am)
Thanks, I will take a look at those.
#4
08/18/2013 (5:27 pm)
Item is what I'd recommend if you're starting to look at simple physics. It's basically a simplified Player class that does gravity.
#5
08/18/2013 (5:42 pm)
Interesting. That sounds promising. I have a lot of items. I must have not turned on physics. Have to check that out. I did read that somewhere and made my character and item, but it did not have gravity. Must have left something unchecked. Thanks
#6
08/18/2013 (5:45 pm)
Yeah, that did it! Unchecked Static and he fell to the ground! Amazing. You are the best! Thanks Jd