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Torque 2D Multiplayer

by Net5kY · in Torque 2D Beginner · 08/17/2013 (3:34 pm) · 3 replies

Hi, I cant find anything about use multiplayer in Torque 2D. I want to create game with real-time multiplayer, it has to be 2D shooter with few maps (rooms) and many players on one server. It is possible to do this with/on Torque 2D?

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#1
08/17/2013 (6:06 pm)
The networking systems from TGE were largely ignored when TGB was forked from it. It is possible to use the system for event-based network messaging but none of the game classes are fully networked any longer.
#2
08/17/2013 (11:27 pm)
Torque 2D currently does not support real-time multiplayer. It is a feature request that others in the community would like to see added to the engine, but I am not aware of anyone working on this. As Richard mentioned in his post, event-based (aka turn-based) multiplayer is possible though.
#3
08/18/2013 (12:31 am)
I find "turn-based" a slight misnomer. You can post events from any node at any time, the trick is that you are required to do the leg-work. In T3D the networking is built into the objects' internal update so that everything just does the whole synchronization thing automatically. This is why I prefer "event-based" to "turn-based" in this case.

I know, I'm being nit-picky.... lol