Game Development Community

Please Help with TerrainManager

by Architecture@Uni Melbourne · in Torque Game Engine · 10/16/2003 (1:44 pm) · 10 replies

I've been reading a lot in the forum about TerrainManager, and I think it is very suitable for my purpose.

Just wondering, can it be used in all different versions of Torque? or just for a certain version? What if my version has been modified, can I still use TM by applying patches?

I'm using the most up to date HEAD version I got from CVS, and my environment is Visual Studio .NET 2003. Any help would be greatly appreciated!

#1
10/16/2003 (1:48 pm)
The TerrainManager, I think, is slightly broken... so you'll probably have to mess around a bit to get it to work again. The GORPSE site has the most recent info, AFAIK.
#2
10/16/2003 (4:46 pm)
The terrain manager is very much a work in progress.
#3
10/16/2003 (6:53 pm)
Thanks! I wonder if there is a specific version of Torque that TM patches can directly be applied, without any debugging work afterwards...

Like mentioned in documents in the TM I got:

Build 17 - 09.04.2003 (HEAD 22.02.2003)

Does this mean if I got HEAD 22.02.2003, TM should be working after patching?

Because a large scale terrain without repeating is very important for my purpose, I would very much like to make TM work in any way possible. Any suggestions?
#4
10/17/2003 (2:09 am)
All TerrainManager development has been folded into the GORPE tree. It became to unweildy for me to manage the patches since TM affects so many files at once. TM isn't complete, but it is functional. Things like "setHieghtfieldScript" haven't been implemented and creation of multiple terrain block missions is still a manual process. In addition the paging support is not yet complete.

If you want to work with TerrainManager your best bet is to pull down the GORPE source from the GarageGames CVS and see if it fills your needs.
#5
10/18/2003 (7:36 am)
Thanks for your help! I've got Gorpe, but couldn't compile it correctly, got lots of errors.

Is that the problem with my Visual Studio .NET 2003(version 1.1)environment? Can Gorpe work in this environment? Because when I was using Torque, .NET 2003 version 1.0 and version 1.1 did make some differences.

Wondering which version of Torque is Gorpe based on?
#6
10/18/2003 (12:15 pm)
*sigh* I really need to put together a FAQ.

You need to convert the CV6 project files. Other than that GORPE will compile under VC .Net about the same as Torque will. Juts make usre you have Python and SWIG properly installed and you enviroment variables set like the GORPE docs say.
#7
11/17/2003 (3:50 pm)
Hi, thanks! I have made Gorpe work. Everything seems to be ok. The nice welcome screen of Gorpe is displayed properly. But when I clike "Start" and "load Mission", it just stops there.

Is there anything else I need to do? I saw there is a newMission.mis file in fpt\data folder. Why it cannot be loaded?
#8
11/17/2003 (4:06 pm)
Have you checked the console in Gorpe for errors?
#9
11/17/2003 (6:59 pm)
Eh...actully, no errors appear at all

It shows the loading bar, then just stops. The loading bar is always empty. I had to click "cancel". It seems Gorpe has nothing to load?...

Please help!
#10
02/16/2004 (8:53 am)
The latest version of Gorpe from CVS is lacking the demo mission file. If you download the older version of Gorpe (just leave the version info blank) you should download the older Gorpe with Demo mission included (however just copy and paste the /missions/ folder and it's files into your compiled gorpe).

I was having the same problem and it's because the mission files are set up a little different with multiple terrain blocks. Hope that helps.