Game Development Community

Blender Texturing....

by Don Cravey · in Torque 3D Beginner · 07/17/2013 (11:22 am) · 3 replies

I'm not entirely sure what I'm doing wrong when I add the materials to the objects, but they don't show up in the game. The issue is, I can't find any tutorials for texturing models in Blender for Torque 3D. Everything I find through google is outdated. I was wondering if anyone new where I could find step-by-step information for this.

Thanks in advance.

#1
07/17/2013 (12:42 pm)
Assuming you've created the material in Blender, and attached a texture to it, you only need to go into the Materials Editor in Torque and manually add the texture. The reason for this is because Torque uses a separate materials.cs file to allocate the textures and add materials settings, which allows custom materials and textures not originally made for that model.

Having said that, it's always best to post as much info as possible when discussing an issue you're having, and pics are always a bonus.
#2
07/18/2013 (9:30 pm)
Thank you. Sorry it took a while to get back to this, but I really do appreciate it. Only thing is, I couldn't really give much more info, as it's been years since I did this stuff and I'm not entirely sure I'm doing it right. All I knew is I needed a tutorial or something. Thanks again.
#3
07/19/2013 (8:15 am)
No worries Don. To be clear, there's no Torque specific texture mapping pipeline with Blender (unless I've missed something! I haven't had any trouble at all though).

Just apply your material and texture as normal in Blender and then you can "fix" it in Torque's materials editor. The important things to focus on here is to make sure that a) your mesh has a material assigned to it, and b) you map your texture properly. In fact, you don't even need the uv layout at all, except that the texture you apply within Torque will tile on every poly.