Map specifications
by Rodney (OldRod) Burns · in Torque Game Engine · 08/20/2001 (4:19 pm) · 3 replies
Does anyone have a good rule of thumb on what size to make structures so that they look scaled compared to a player?
For instance, how big is the player? How many units of steps can he walk up without jumping? How high can he jump? That kind of information.
I assume this is similar to what was used in Tribes2, but I never played that =)
For instance, how big is the player? How many units of steps can he walk up without jumping? How high can he jump? That kind of information.
I assume this is similar to what was used in Tribes2, but I never played that =)
#2
The usual scale number for WorldCraft is 32 units/m, so a 128 unit wall in WorldCraft would be 4m tall in the game. Steps were usuall less than a meter (about 16 WC units or 1/2m). This 32/m scale also gives you 32 texels per meter which is pretty good for the textures.
09/16/2001 (5:47 pm)
The sizes in the V12 are all meter units. The default player is about 2m tall, about what you'd expect. He runs a little fast though, about 14m per sec. Gravity is a little stronger than normal also, 20 m/sec (instead of 9.8). I think by default the player handle 1m steps, probably jumps a few meters in the air. Those numbers were just tweaked until they felt good, running around a "real" speed didn't turn out to be very much fun.The usual scale number for WorldCraft is 32 units/m, so a 128 unit wall in WorldCraft would be 4m tall in the game. Steps were usuall less than a meter (about 16 WC units or 1/2m). This 32/m scale also gives you 32 texels per meter which is pretty good for the textures.
#3
09/17/2001 (2:19 am)
Thanks =)
Torque 3D Owner Rodney (OldRod) Burns
Anyone have this information handy?