Game Development Community

Aurora Borealis in T3D (Work In Progress)

by Jordan Parsons · in Torque 3D Professional · 06/07/2013 (5:29 am) · 1 replies

Got a decent implementation of the Aurora Borealis using stock T3D MIT 3.0; however, I'm thinking it might even be better if I create a specific Aurora B environment feature that you could add to the scene (similar to Time of Day)...check out the video and let me know what you think:


#1
06/07/2013 (5:04 pm)
Ooh, that's very cool. Having it added as a mission object would be a good way to go, maybe with some configurable options.