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Synchronization mechanism between server and client when the player move.

by Ji Xinyu · in Torque 3D Professional · 06/04/2013 (6:50 pm) · 3 replies

hello everyone, I am confused about the synchronization mechanism between sever and cllient when the player/vehicle move in the game world.who can give some explanation about the mechanism.Thanks very much

#1
06/06/2013 (6:14 am)
Here is an article about Torque's networking, though it focuses on scripts-side stuff like the game structure. This article talks about more relevant stuff, but it's much denser and older, so it'll be a tough read. Hope those are helpful!
#2
06/06/2013 (8:10 am)
Look at the Move class.
#3
06/06/2013 (4:52 pm)
Thanks