Game Development Community

Force DAE broken or change to collision objects?

by Dion Burgoyne · in Torque 3D Professional · 05/25/2013 (4:56 pm) · 2 replies

I'm trying to figure out what's changed between 2.0 and 3.0 in regards to collision meshes on objects, I have an entire city that used to work but now the ColMesh-1 doesn't even appear in the detail properties and I can't get it to set to it... When this has happened before I turn on Force DAE and the mesh layer will appear when resaved and reloaded but now it's just gone... Any ideas?


#1
05/25/2013 (6:36 pm)
I always use the names "Collision-1" and "Collisionmesh-1", this works, but I do not know what names also get noticed by Torque, maybe he does not notice the nodes or objects anmymore, because you have wrong naming somewhere.
#2
05/25/2013 (6:59 pm)
I actually have a script that exports all of my objects so the naming is completely the same... With some fudging I got one object to work but all of the others with the exact same structure don't.