[IndieGameModels] WWII Ultimate pack 147 models - 19.90 EUR!
by indiegamemodels · in General Discussion · 05/16/2013 (3:22 am) · 4 replies
Hello everyone,
A new pack have been released at Indie Game Models
World War II Ultimate Pack
The WWII Ultimate Pack contains a large number of high quality low poly 3D objects with textures (147 models) such as: Vehicles (cars, tanks, airplanes etc), artillery, buildings, furniture, barrels, crates and many others that will help you to create games. It's great for mobile games and PC games.
Textures are up to 2048*2048.
Here you can see a video showing the models
First week discount: You can now purchase the WWII ultimate pack for 19.90 EUR only instead of 29.90 EUR

Get it at: WWII Ultimate Pack
Get discounts and stay tuned of our latest releases at Indie game models facebook page!!
Special rebate coupons will be posted on it, so become a fan and get rebates!
You can also check our others high quality packs:

A new pack have been released at Indie Game Models
World War II Ultimate Pack
The WWII Ultimate Pack contains a large number of high quality low poly 3D objects with textures (147 models) such as: Vehicles (cars, tanks, airplanes etc), artillery, buildings, furniture, barrels, crates and many others that will help you to create games. It's great for mobile games and PC games.
Textures are up to 2048*2048.
Here you can see a video showing the models
First week discount: You can now purchase the WWII ultimate pack for 19.90 EUR only instead of 29.90 EUR

Get it at: WWII Ultimate Pack
Get discounts and stay tuned of our latest releases at Indie game models facebook page!!
Special rebate coupons will be posted on it, so become a fan and get rebates!
You can also check our others high quality packs:
#2
They are static models.
These kind of models are usually animated directly in the game engine, and not using bones in max. Turrets needs to be animated using physics and tracks using texture scrolling.
05/16/2013 (7:39 am)
Hello ahsan,They are static models.
These kind of models are usually animated directly in the game engine, and not using bones in max. Turrets needs to be animated using physics and tracks using texture scrolling.
#3
as there is no full implementation of tank code,so i was thinking to fake it using animation and triggers on specific animation frame.
" tracks using texture scrolling."
---nice.never thought about it.but that should work.
thanks.
05/16/2013 (8:25 am)
yes.i know.as there is no full implementation of tank code,so i was thinking to fake it using animation and triggers on specific animation frame.
" tracks using texture scrolling."
---nice.never thought about it.but that should work.
thanks.
Ahsan Muzaheed
Default Studio Name
or just static model?