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What is best to do?

by dan ford · in Torque 3D Beginner · 04/24/2013 (1:07 am) · 4 replies

Hi all,

i am new, i am an amuture modeler, and i have a graphic question. I want to make a wall, but when you damage it enough it is (partially) destroyerd. So then you see another (partially) destroyed model of the wall.
Now my question: any tips on what to do. Do i make a destroyed wall and put a layer over it that is the whole wall, so that when the top layer is gone you see the second layer that is the destroyed wall?
Or do i just make 2 or more different models of the same wall and can the Engine then exchange the models without problems?
Which way is best to go for the game engine?
Any tips would be very helpfull!
thanks in advance,
Dan

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#1
04/24/2013 (1:32 am)
This Introduction to Destructible Objects Tutorial might be of some assistance.
#2
04/24/2013 (2:57 am)
There are 2 ways to go, the PhysX way as Stab says and the Shapebase way
see Shapebase Class
you can set Shapebase objects destructible level info. telling it how many hits it has, what object to swap to on destruction, what partical effect to run when its destroyed.

Its up to you, but the Shapebase way doesn't use any external dependencies and is fully multi player enabled, the PhysX way gives you more options, is more realistic but depends on the PhysX plugin and isn't multi player enabled.
#3
04/24/2013 (3:03 am)
try every methods.
then choose which one best for u.

as a beginner 1st try swapping method.
only have to add a few lines of code.

here is a tutorial for noobs:
http://www.garagegames.com/community/resources/view/20937

u can find more :
http://www.garagegames.com/community/resources/authorID/106163
#4
04/24/2013 (3:32 am)
Wow an active forum, with good clear advice! Thanks a lot guys.
I want to do something on the MMO game path, so what i gather the shapebase class would be best.
I will have a look at the tutorials too!
Thank you guys,
Dan