onCollision() Not Being Called
by practicing01 · in Torque 2D Beginner · 04/23/2013 (8:13 am) · 2 replies
I'm spawning the same object (a projectile) and sometimes it's onCollision gets called, sometimes not. The times that it doesn't get called there is a visible collision along with the physics effects associated with such. I'm pretty sure the right collision groups and scene groups are set since it both works/doesn't work under the same testing conditions. Any ideas?
#2
Code section to create the sprite starts at line 47.
http://pastebin.com/vd7rUUZL
04/24/2013 (6:41 am)
I'm thinking that when an object calls safeDelete() on itself, onCollision won't trigger for objects colliding with it but the physics effects still get processed. Edit: Maybe it has to do with moveTo()?Code section to create the sprite starts at line 47.
http://pastebin.com/vd7rUUZL
Employee Michael Perry
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