Jetjump
by umberto girard · in Torque 3D Beginner · 04/16/2013 (11:07 am) · 3 replies
Hy yall, im a noob at t3d,
Ive been trying to figure out how to activate the jetjump and bind it to a key, could someone be so kind to tell me exactly what to do?
Please im going nuts
Thanks in advance
Ive been trying to figure out how to activate the jetjump and bind it to a key, could someone be so kind to tell me exactly what to do?
Please im going nuts
Thanks in advance
Associate Michael Hall
Distracted...
In scripts/client/default.bind.cs find the jump function and change the mvTriggerCount to 1.
// Modified for jumpjet function jump(%val) { $mvTriggerCount1++; }Delete config.cs if it exists.Now, inside your player datablock modify/add these fields:
And that's it. Be aware that jetting will conflict with alt-fire if your weapons are set up for it.