Qt 5.1 Terrain Demo
by Bolohan Razvan · in General Discussion · 04/10/2013 (7:28 am) · 10 replies
Has anyone seen this? Is there any chance for this to be implemented in t3d in the future?
http://www.kdab.com/opengl-in-qt-5-1-part-5/
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#2
04/10/2013 (9:00 am)
The only thing I really like is the way the rock and grass textures blend based on the normal.
#3
04/10/2013 (11:14 am)
Hmm not sure what you mean can you come with an example?
#4
04/10/2013 (11:16 am)
Ah i saw it now... Can't really see the application of that feature except if you expect to change the terrain procedurally during the game
#5
04/10/2013 (11:19 am)
That too but i think this can be use to auto paint the terrain with grass, rock and snow texture without doing much work
#6
Think there is a resource that lets you do it with a click of a button aswell..
Anw there is no reason to implement a Qt-OpenGL solution just for this. It's like building a stadium so you can get a hotdog.
04/10/2013 (11:34 am)
You could just use slopelimits and paint the whole terrain, wont be live-updating but is that really necessary?Think there is a resource that lets you do it with a click of a button aswell..
Anw there is no reason to implement a Qt-OpenGL solution just for this. It's like building a stadium so you can get a hotdog.
#7
I should probably just RTFM before getting hyped about those interesting new ideas i found on webs :)
04/10/2013 (11:46 am)
You are right about Qt-OpenGL as for slope limits i didn't know the editor can do that.I should probably just RTFM before getting hyped about those interesting new ideas i found on webs :)
#8
04/10/2013 (1:02 pm)
The development branch has an "autopaint" option added to the Terrain Painter. It uses simple rules defining minimum & maximum height as well as minimum & maximum slope angle to paint the currently selected terrain material all at once.
#10
04/12/2013 (10:22 am)
I want a hot dog ... man, now I have to build a stadium!
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