New TerrainBlock on the fly
by Kiraya2 · in Technical Issues · 10/12/2003 (4:42 am) · 5 replies
I't possibile to register a new TerrainBLock on the fly ?
I've tryed with this
but doing loadTerr() from console tells me that it cannot
register new Object Terrain2 for class TerrainBlock.
There's something wrong in the code or it's totally absurd ?
I've tryed with this
function loadTerr()
{
dataBlock TerrainBlock(Terrain2)
{
rotation = "1 0 0 0";
scale = "1 1 1";
terrainFile = "./newMission.ter";
squareSize = "8";
emptySquares = "99744 443522 443778 444034";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
locked = "true";
position = "0 0 0";
};
%newTerr = new TerrainBlock()
{
dataBlock = Terrain2;
};
}but doing loadTerr() from console tells me that it cannot
register new Object Terrain2 for class TerrainBlock.
There's something wrong in the code or it's totally absurd ?
About the author
#2
to create te TB object on the fly.
I guess I will have the same error loadgin another object
in mission, so I would like to intend well wich is the
correct way to create a datablock and load an object during
mission, such as a TerrainBlock.
10/12/2003 (6:40 am)
I'm not talkin about rendering or managing, I'm intendingto create te TB object on the fly.
I guess I will have the same error loadgin another object
in mission, so I would like to intend well wich is the
correct way to create a datablock and load an object during
mission, such as a TerrainBlock.
#3
10/12/2003 (8:14 am)
Ok solved thanks :)
#4
10/12/2003 (9:02 am)
Solved? Care to share? =)
#5
we are managing another way to use infinite terrains . we are very very near to the completation (we not use TM, but studied it very much)..
Sure that if we can solve this, we will share the resource.
10/12/2003 (10:56 am)
Heheh great elettrozero.we are managing another way to use infinite terrains . we are very very near to the completation (we not use TM, but studied it very much)..
Sure that if we can solve this, we will share the resource.
Torque Owner J. Donavan Stanley