Why I Chose T2D
by practicing01 · in Torque 2D Beginner · 03/06/2013 (4:56 am) · 1 replies
I bought the TGB licence because:
I don't have time to learn and write my own game engine.
There's no need to reinvent the wheel.
I needed tools (level editor, gui editor).
I needed a scripting language.
I wanted physics.
Why am I not using TGB and made the switch to MIT T2D?
Open source makes it easier for user mods and that's a big part of the game I'm making.
Box2D is better than the old physics engine.
I can *probably* make my own level editor if someone doesn't get to it before me.
I can still use TGB's gui editor for positioning etc.
The only thing that's missing that I want is real-time networking. That's something I'll be looking into in the distant future.
I don't have time to learn and write my own game engine.
There's no need to reinvent the wheel.
I needed tools (level editor, gui editor).
I needed a scripting language.
I wanted physics.
Why am I not using TGB and made the switch to MIT T2D?
Open source makes it easier for user mods and that's a big part of the game I'm making.
Box2D is better than the old physics engine.
I can *probably* make my own level editor if someone doesn't get to it before me.
I can still use TGB's gui editor for positioning etc.
The only thing that's missing that I want is real-time networking. That's something I'll be looking into in the distant future.
Torque Owner Chase Webb