Committee Meeting Notes: 02/25/2013
by David Wyand · in Torque 3D Beginner · 03/05/2013 (9:33 am) · 2 replies
Old Business
- Dave
- FPS Tutorial: Changes have been made and are ready for review.
- Template Clean-up: Working on it based on community feedback and will have a version ready for the Committee to review.
- Marketing Video: Same as previous meeting.
- Input Devices: Razer Hydra support is now in place and a demo has been made. This item will be removed from the meeting minutes.
- FBX Importer: Same as previous meeting.
- Project Manager: Looking into separating the tools directory from the templates and having the Project Manager handling the copy to a new project.
- Dave
About the author
A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!
#2
03/05/2013 (1:37 pm)
Since the tools would be same for all projects, we shouldn't have to maintain separate tools for each project. The idea is to just pull the tools from a stored location and duplicate as needed when a new project is created. Same thing with the physX dlls, etc, as there is no functional difference with the script and assets portions of the existing templates in regards to their PhysX versions.
Torque Owner David Robert Pemberton
www.deadlyassets.com