Stationary Camera mission
by Zeph · in Torque 3D Beginner · 02/14/2013 (10:50 am) · 2 replies
Im attempting to create a character creator mission room. I took a look at the RTS examples, and some of the other articles, but they all involve use of a 3d model already and were used for a different version 1.1.. The other MMO Character creator tutorials use a start up Gui, which is great but Im trying to do it from a 3d point of view in its own mission level...
After deleting the default spawn sphere, and the DTS default model from the scene, the world automatically loads the default model, and assigns this to the player view.. I made a new Observer type Data block Camera but it wont load when I assign it to the model and new spawn sphere, and the level loads with a new character in odd random places. I dont want to delete the default camera either since it will be used to actually play the next mission level on world load after the character has been chosen..
So I basically need two types of cameras, one RTS stationary with no model attached for the character select process, and one reg 3D MMO FPS style camera for the actual world mission load.. Any suggestions to point me to get around this hump?
After deleting the default spawn sphere, and the DTS default model from the scene, the world automatically loads the default model, and assigns this to the player view.. I made a new Observer type Data block Camera but it wont load when I assign it to the model and new spawn sphere, and the level loads with a new character in odd random places. I dont want to delete the default camera either since it will be used to actually play the next mission level on world load after the character has been chosen..
So I basically need two types of cameras, one RTS stationary with no model attached for the character select process, and one reg 3D MMO FPS style camera for the actual world mission load.. Any suggestions to point me to get around this hump?
Torque Owner Richard Ranft
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