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is there any side effect if player have a name consisting of only one/two letter?

by Ahsan Muzaheed · in Torque 3D Professional · 02/14/2013 (10:15 am) · 3 replies

in
"game\core\scripts\server\clientConnection.cs"

u will get this
function GameConnection::setPlayerName(%client,%name)
{
   %client.sendGuid = 0;

   // Minimum length requirements
   %name = trim( strToPlayerName( %name ) );
   if ( strlen( %name ) < 3 )
      %name = "Poser";

  .
.
..
.
.

}

was wondering,
is there any side effect if player have a name consisting of only one/two letter?

like: "a" or "ab"

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Torque 3D enthusiastic since 2010.Have been working in several T3D projects besides of Unreal Engine 4 and Unity 3D. NEED a hand with your project? SHoot me a mail. http://www.garagegames.com/community/forums /viewthread/138437/


#1
02/14/2013 (11:07 am)
There should not be. It's just a name field, not a simobject name, so it shouldn't conflict. If player names conflict then the newer one is mutated.
#2
02/14/2013 (11:29 am)
i also think so.
just was wondering why a name's length is important rather then just checking if it is empty or not.
#3
02/14/2013 (12:39 pm)
I'm guessing that the Tribes developers thought it was important to have a player base willing to spend time inputting a name greater than 2 characters...