Game Development Community

Toolbox vs. ProjectManager: Changing editor keybinds

by Simon Sirius · in Torque 3D Beginner · 02/12/2013 (6:50 pm) · 2 replies

From the documentation: http://docs.garagegames.com/torque-3d/official/content/documentation/Introduction/ToolBox.html

I can see a toolbox there with deploy options and options to change the editor keyboard layout.

My Project Manager looks like this:
anony.ws/i/2013/02/13/hAGiv.png
Is there a way to get all the toolbox options?
Is the toolbox a seperate program? If yes, where do i find it?

I am using a german keyboard and have to change some keybinds, since the editor uses an english keyboard layout as standard. How do I do that, if the toolbox is not available?

I also would like to deploy a game. How do I do that without the toolbox?




#1
02/12/2013 (7:28 pm)
if u do a search in tools folder then u will get all keybinds for all editors.
see into *.cs files.
search for:
".bind("
and
".bindCmd("

just do the change in there.
there is no organized keyboard binding. except gameplay keys


for deploying search in forum .u will get old threads on it.
+as far i can remember in fps tutorial there were lessons on deploying.
or may be it was on pdf that eric made for los vegas guys.

"I also would like to deploy a game. How do I do that without the toolbox?"
just copy the game folder to other pc.u can delete tools folder to prevent it from editiong.

to protect your code+art do a forum search on "zip folder"
#2
02/13/2013 (12:21 am)
The Toolbox was deprecated since it could not be open-sourced and had operational issues. Moving forward the Project Manager will gain additional features, just give it time.

All of your keybinds are found within script. The Tools are technically a module of the game/project and are not part of some helper application as many seemed to think with the old Toolbox.