Game Development Community

Compatibility with TGB game kits

by Retronamic · in Torque 2D Beginner · 02/08/2013 (5:26 pm) · 6 replies

Is the MIT-licensed Torque 2D engine compatible with the old TGB game kits, such as the karting, platformer?

#1
02/08/2013 (5:47 pm)
Nope - there have been a significant number of engine changes. If you own those kits it should be possible to port them over, but they couldn't be released as part of T2D MIT.
#2
02/08/2013 (5:55 pm)
Are the changes listed somewhere, so we can know what has exactly changed?
#3
02/08/2013 (6:03 pm)
I don't really think so - Mich and Melv would have a better handle on this. Basically, as I mentioned in your other post there have been name changes that are easy to find. There has been some consolidation of class functionality where needed or sensible. My approach would be to use a tool like Windiff to examine source file differences. The big problem here is that you really have to know how things work in both codebases to see how to integrate the kit code in the new T2D.
#4
02/08/2013 (8:43 pm)
As a general overview: all physics, all objects that render, entire asset system, entire persistence system, and general scene management have changed. This renders all previous kits completely incompatible. Chris, the Kart Kit author, will likely work on getting it upgraded to the new T2D MIT when he has time.
#5
02/08/2013 (8:43 pm)
Also, look at my profile to find a blog titled "Big Update List". I cover more changes there.
#6
02/09/2013 (3:46 am)
"Torque 2D: The Big Update List" Just incase your lazy just click here :-)