How well do the Windows and OSX versions share projects with one another?
by Joe Williams · in Torque 2D Beginner · 02/07/2013 (7:41 pm) · 3 replies
I've primarily been an iOS developer for the last couple of years, but I'd like to start doing games for PC, Mac, and iOS now that there's a T2D version that supports all three. I have a Macbook dual booting with Win 7. So my question is: can I create a project that is essentially shared between the OSX and Windows versions and go back and forth without any problems? Specifically, I'm thinking of creating a project in Windows, saving it in a Dropbox folder, and then being able to open that same project in the OSX version if I want to do more work on it without switching back to Windows. Anyone know if projects started in Windows have trouble being opened in OSX, or vice versa?
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#2
02/07/2013 (9:19 pm)
Thanks for the quick response, Michael. I've got a new project starting now, so this is perfect. Looks like I'll be working in the new T2D!
#3
02/07/2013 (9:24 pm)
@Joe - That's great to hear! I'm also starting a project using T2D, so the hope is the engine will improve through all our discoveries and contributions. Huzzah open source!
Employee Michael Perry
ZombieShortbus
Flawlessly.
I actually do this quite often. When I do not want to commit a toy or project to our Git repo, I just update my module in a Dropbox folder and pull it over. No issues whatsoever.