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Limb Dismemberment

by John Magno · in Artist Corner · 10/09/2003 (11:33 am) · 6 replies

I am a student programmer working on a game project and one of our main features is limb dismemberment. My team just got in contact with a modeler and we need to know specifics we need to tell him in order to make our feature work correctly. Any ideas/help on this topic would be greatly appreciated. Thanks.

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  • #1
    10/09/2003 (11:48 am)
    1) Limb Dismemberment
    2) ???
    3) Chicks
    #2
    10/09/2003 (4:07 pm)
    I'm guessing that step 2 involves a hospital, and step 3 is what we otherwise call nurses. What happened to "profit" anyway??
    #3
    10/09/2003 (4:29 pm)
    I would suggest to look at SOF 1 & 2 and see how they did there models and then follow suit.
    #4
    10/09/2003 (6:38 pm)
    Use segmented meshes for the body parts. Ie each part that you want dismemebered is a seperate mesh but part of the same object (might sound confusing). Then when you go to rig them be sure that the arm bones for your rig are only attached to the vertices in the arm segement, the leg bones to the leg segment and so on and so forth. Then you can access the various body parts in the code through the bones and even animate them as the are blown off if you'd really like too.

    You can get references of this with the UT2K3 content packs, which are free to download. Took a bit of digging but you can grab them at Epic Knights.

    @Joshua: I thought #3 was money and #4 was chicks. Man...your lucky if you can by pass the money ;).

    GF

    EDIT: Uhh... ya forgot to mention that the content packs are for 3DS Max and that the top link to the "UT2K3 Characters (Max 4 Rigs)" would be the one to grab to get the sample of characters, although the others could be helpful too.
    #5
    10/09/2003 (6:54 pm)
    If you are trying to do this with Torque.

    This Resource may help
    www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150
    #6
    10/10/2003 (4:43 pm)
    Thanks a lot guys