DataBlocks/Objects and creating them in the editor
by Demolishun · in Torque 3D Professional · 01/01/2013 (9:42 pm) · 1 replies
I am trying to figure out how to create an object from the in game editors. So far I can only reliably create a TSStatic. I tried adding the following code:
It will create the object when I double click it in the scripted objects section of the editor. However, it does not work. It stays at the origin point and does not render anything.
I cannot find any tutorial for how to add scripted objects for T3D. I see a bunch of old tutorials, but not for the latest. Another issue is I tried to name the class of the DataBlock to Telerporter, but the add object code never calls with that namespace. It only uses the ShapeBaseData namespace.
datablock ShapeBaseData(TeleporterData)
{
shapeFile = "art/shapes/teleporter/teleporter.cached.dts";
cameraMaxDist = "0.712091";
category = "Teleporter";
};And this in another script file:function ShapeBaseData::Create(%data){
echo("Creating a ShapeBase object.");
%obj = new StaticShape(){
dataBlock = %data;
};
return %data;
}It will create the object when I double click it in the scripted objects section of the editor. However, it does not work. It stays at the origin point and does not render anything.
I cannot find any tutorial for how to add scripted objects for T3D. I see a bunch of old tutorials, but not for the latest. Another issue is I tried to name the class of the DataBlock to Telerporter, but the add object code never calls with that namespace. It only uses the ShapeBaseData namespace.
About the author
I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67
Torque Owner Demolishun
DemolishunConsulting Rocks!
// needed StaticShapeData, not ShapeBaseData datablock StaticShapeData(TeleporterData) { shapeFile = "art/shapes/teleporter/teleporter.cached.dts"; cameraMaxDist = "0.712091"; category = "Teleporter"; };and:function ShapeBaseData::Create(%data){ echo("Creating a ShapeBase object."); %obj = new StaticShape(){ dataBlock = %data; }; // I was returning %data, doh! return %obj; }It does now put the object in the level properly. But, I cannot move the object around the level properly. The editor seems to dislike moving the object around.
Edit:
Ahh, crap, snap to grid was on. Never mind on the editing issue.