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no torque3D.exe

by michael lapan · in Torque 3D Beginner · 12/24/2012 (10:12 am) · 6 replies

i followed the FPS tut to get torque 3d set up and running, but when i try to find the .exe it is no where to be found..

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#1
12/24/2012 (8:28 pm)
If you've cloned from the Github repository you need to compile the project yourself. You will also need the Project Manager, which is located in it's own repository, as per the instructions in the readme. There is a ready to use download as well.

If following the instruction found within the FPS Tutorial it should be that noted that the old Toolbox was labelled as Torque 3D.exe, this is not the engine or game project, but a tool that gave shortcut like launch access to the tools for a specific project. The Toolbox has been removed, yet I am not sure if the documentation that denotes it's usage has been updated to reflect the need to now use the Project Manager.
#2
01/07/2013 (2:17 pm)
how to compile?
#3
01/13/2013 (12:15 am)
I too can't collect at start generateAllProjects.bat gives out here such mistake

*** FMOD PATH NOT VALID


- Loading project code configuration from C:\Users\1\Desktop\Torque3D-master\
Templates\Full PhysX/buildFiles/config/projectCode.conf

Fatal error:
*******************************************************************

We were not able to find a valid path to the PhysX SDK!

You must install the latest PhysX SDK and set the path via a
$PHYSX_SDK_PATH variable in your buildFiles/project.conf file
or by setting the TORQUE_PHYSX_PATH system environment variable
(may require a reboot).

*******************************************************************
in C:\Users\1\Desktop\Torque3D-master\Tools\projectGenerator\modules\physX.inc
on line 71

help with assembly please
#4
01/14/2013 (7:34 am)
Instructions on how to obtain a pre-compiled version of Torque 3D that includes the Project Manager, as well as how to create and compile your own projects may be found on our GitHub Wiki: github.com/GarageGames/Torque3D/wiki

- Dave
#5
02/05/2013 (4:39 pm)
I have no idea what to do as this point. I am fallowing the FPS Tutorial and it says to open Torque 3d however there is no .exe file to open so how do you open the engine.

I guess this engine dos not have a builder to it? I have used unity and UDK game engine before and they all had exe files to them. can someone point me in the right direction please.
#6
02/06/2013 (1:21 am)
Quote: I am fallowing the FPS Tutorial and it says to open Torque 3d however there is no .exe file to open so how do you open the engine.
When following the FPS Tutorial take note every mention of the Toolbox and in your mind associate it with the Project Manager which has replaced the Toolbox. Following the instructions within the readme and the wiki page will teach you the operation of the Project Manager. The FPS Tutorial was written for the T3D 1.2 retail release and has not been updated to indicate the changes that have occurred since the open source release. Bear in mind that this does not mean that the Tutorial is out of date or obsolete, only that references to the Toolbox will require a logical deduction of similar operation with the Project Manager.

Quote:
I guess this engine dos not have a builder to it?
Yes it does. From in-game (main menu or anywhere else) you can press F10 to open the GUI Editor, and F11 will open the World Editor.

Quote:
and they all had exe files to them. can someone point me in the right direction please.
Once you have followed the instructions to generate you project it will be found under the My Projects directory. The Project Manager has a handy shortcut button that will open this directory for you. Within your project's directory, under the game sub-directory you will find the executable for your game. It will be called YOURPROJECTNAME.exe